🎮 Game Development

Game Development for Players Who Expect Polish

We build games people finish and come back to — tight controls, stable multiplayer, and update pipelines that let you run seasons without rebuilding the client every time.

Unity & Unreal engines iOS · Android · PC targets Multiplayer & live ops ready Casual to mid-core experience

WHAT WE DO

Games That Ship and Stay Playable

Crashing on launch day kills retention faster than a bad tutorial. Our game teams cover gameplay programming, art pipeline setup, backend matchmaking, and the analytics hooks you need to balance economies after release. We have shipped hyper-casual prototypes in weeks and mid-core titles with ongoing live operations.

OUR SERVICES

Game Development Services

Mobile Game Development

Portrait and landscape titles optimized for battery, touch input, and App Store review guidelines.

PC & Console Ports

Input remapping, performance profiling, and platform certification support where applicable.

Multiplayer & Matchmaking

Dedicated servers, relay fallbacks, lag compensation, and anti-cheat basics for competitive modes.

Game Art & Animation

2D sprites, 3D assets, UI kits, and animation rigs aligned to your engine pipeline.

Monetization Systems

IAP stores, ad mediation hooks, battle passes, and economy tuning dashboards for live ops teams.

Live Ops & Updates

Remote config, A/B event flags, and content delivery so you patch balance without full store submissions.

CAPABILITIES

Genres & Modes We Have Shipped

Tell us your target audience and session length — we will recommend scope and engine accordingly.

Hyper-Casual & Puzzle

Short loops, ad-friendly session design, and rapid prototype cycles for market testing.

Mid-Core RPG & Strategy

Progression systems, guild features, and server-authoritative inventory to reduce cheating.

Educational & Serious Games

Training simulations and gamified learning with LMS integration and progress reporting.

AR Experiences

ARKit and ARCore prototypes for brand activations and location-based gameplay.

Unity & Unreal engines iOS · Android · PC targets Multiplayer & live ops ready Casual to mid-core experience

USE CASES

Where This Fits Your Business

Indie Studio Co-Development

You own the creative direction; we provide engineers and technical art to hit milestone deadlines.

Brand & Marketing Games

Short-lived promotional games with leaderboard sharing and campaign analytics.

Gamified Loyalty Apps

Points, streaks, and mini-games inside retail or fitness apps to drive repeat engagement.

Location-Based Games

GPS triggers, geofenced events, and map integrations for tourism or retail footprints.

TECH STACK

Tools & Technologies We Use

Unity
Unreal Engine
C#
C++
Photon
PlayFab
Firebase
Blender

HOW IT WORKS

Our Process

1

Concept & Prototype

Grey-box core loop in 2–4 weeks to validate fun before full art production.

2

Production Sprint

Vertical slice to beta with milestone builds you can share with soft-launch testers.

3

Soft Launch & Metrics

Regional release, retention and monetization dashboards, balance patches based on data.

4

Global Launch & Live Ops

Store optimization, update cadence, and optional ongoing support from our live ops team.

WHY MAGNISYS

Why Teams Choose Us for Game Development

We playtest like players, not like developers

Internal QA focuses on fun and friction — frame drops during boss fights, confusing shop screens, matchmaking wait times. We fix those before your Discord community does.

FAQ

Game Development Questions Answered

How much does mobile game development cost?

A simple hyper-casual title can be built for $25,000–$50,000. A mid-core mobile game with multiplayer and live ops often runs $120,000–$300,000+. PC or cross-platform scope adds engineering time for input, graphics settings, and platform stores.

Unity or Unreal — which should I choose?

Unity suits most mobile and 2D projects with faster iteration and a large asset store. Unreal fits high-fidelity 3D, certain PC/console targets, and teams with C++ capacity. We recommend based on art style, platform, and your team's skills.

Do you provide game art or only programming?

Both. We can staff a full team or partner with your art director. Asset pipelines are set up so designers can swap sprites and models without programmer involvement for every change.

Can you add multiplayer to an existing single-player game?

Often yes, but netcode retrofits cost more than designing multiplayer from the start. We assess your architecture and quote a realistic path — sometimes co-op async modes ship faster than real-time PvP.

How long until app store launch?

Hyper-casual: 3–5 months. Full mobile game with metag progression: 6–12 months. Soft launch usually happens a few weeks before global release to catch crash and balance issues.

START YOUR PROJECT

CONTACT MAGNISYS

Game Development Team

Share your project scope and timeline. We respond within one business day with initial thoughts on approach and a rough estimate.

Email: hello@magnisys.com